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Storyboarding
A selection of storyboards created for various clients, used to support pitch decks, design documents, or to communicate interaction flows and immersive concepts.
2D Design
A selection of 2D and 3D rendered design elements that span VR and non-VR projects.
3D Art
A collection of environments I’ve built as a 3D artist across a range of industries and clients using Maya, Substance Painter and Unity.
Concept Art
Examples of concept art created for initial pitch decks, helping to define art direction, visual fidelity, and the ‘art of the possible’.
UX Design
A short video showcasing a range of interaction-based user experiences.
Ui Design
These examples highlight a range of UI design work, from the early days of tethered VR to fully integrated UI systems built within the SDK.